General Rules

1.       SUITABLE FACILITIES FOR PLAYING 8-BALL POOL

1.1.     Team venues must have suitable facilities for playing pool.  The minimum facilities for playing 8-ball pool are as follows:

a)                 The pool table must be situated in a position so as to give reasonable access for play on all four sides.

b)                The size of pool tables which will be accepted by the league shall be a standard 6ft x 3ft or standard 7ft x 4ft with a single coloured green, blue or grey cloth (other coloured cloths are no longer acceptable).

c)                 The playing surface must be kept in a good state of repair and be level, so as to avoid an irregular deviation in the motion of the ball.

d)                The pool table is to be clearly marked with a baulk line and 8-ball spot.

e)                The match balls must be of the red/yellow type (spots and striped balls are no longer acceptable) and in a clean and reasonable condition.  Pro Cup Balls are allowed for International Rules.  A plain white ball must be used for Macc Rules.

f)                  A suitable sized cue must be available if your table has a hazard, like a wall or post etc, which does not allow for a normal sized cue to be used.

g)                 A rest/spider must be provided.

h)                Tables must have a suitable lighting canopy or equivalent means of lighting above and central to the table providing adequate light source to ensure there are no shadows or “dark spots” on the table surface.

i)                  An up to date copy of the playing rules should be displayed near the table.

j)                 Please note, should these conditions not be met, teams can refuse to play on the night.

1.2.     The committee reserves the right to inspect new venues, or existing venues that have cause for concern as part of the acceptance process.  Other than the aforementioned, team venues will be accepted on a “good will” basis.  Any team not providing a venue meeting the minimum requirements will be deemed to breach the “good will” and any breaches will be dealt with at the discretion of the Committee.  Minor breaches may be dealt with by a simple verbal communication to the team captain/licensee, or both.  More serious breaches will be dealt with in writing to both the licensee and team captain.  Failure to carry out the necessary improvements within the given timescale may result in teams asked to play from an alternative venue or in extreme circumstances result in expulsion from the league.


2.       LEAGUE FORMATIONS

2.1.     The formation for the Summer League (Macc Rules) and all associated team competitions will be 8 Singles and 1 Scotch Pairs. Order 4 x Singles (Set 1), Scotch Pairs, 4 x Singles (Set 2).  Teams can consist of all men, all ladies or a mixture of both.  This league is played on Wednesday nights, with a start time of 8.15pm.

2.2.     The formation for the Summer League (International Rules) and all associated team competitions will be 15 singles. Order of play is 5 singles (Set 1), 5 singles (Set 2), 5 singles (Set 3). Players are allowed to play up to 3 times.  This league is played on Thursday nights, with a start time of 8pm.

2.3.     The formation for the Winter League (Macc Rules) and all associated team competitions will be 8 Singles and 1 Scotch Pairs. Order 4 x Singles (Set 1), Scotch Pairs, 4 x Singles (Set 2).  Teams can consist of all men, all ladies or a mixture of both.  This league is played on Thursday nights, with a start time of 8.15pm

2.4.     The formation for the Winter League (International Rules) and all associated team competitions will be 15 Singles. Order of play is 5 singles (Set 1), 5 singles (Set 2), 5 singles (Set 3). Players are allowed to play up to 3 times.  This league is played on Wednesday nights, with a start time of 8pm.

2.5.     In the Summer & Winter League (Macc Rules) a player may play in two singles and one scotch pairs game only.  Any player playing more than specified will be fined £5.00 and will lose the points for the second game.

3.       MATCH RULES (GENERAL)

3.1.     In Macc Rules, one point will be awarded for each game won and two bonus points for the winning team (i.e. the team winning a minimum of five games).  Please note, no bonus points will be awarded if the match is drawn or if five games have not been won by the winning team, i.e. a team winning 3-2 (both teams have only enough players to play five games) will be awarded 3 points and 2 points respectively.  In addition, one extra point will be awarded and added to a team's league points for every legitimate 8-ball clearance recorded on the official match result card.

3.2.     In the International Rules League, one point will be awarded for each game won and one point for each set won as per 2.2/2.4.  An extra point will be awarded to a team’s league points for any break and dish or reverse dish 8 ball clearance.

3.3.     Unless mutually agreed otherwise, team captains/representatives must enter their selected player into the app at 8:00pm (IR) / 8:15pm (MR). Player selections remain hidden until both captains have locked in their choices, at which point the matchup will be revealed. After completion of each game, captains repeat this process for the next players. This continues throughout the match until it is concluded or a team has insufficient players to continue.

3.3.1.  Unless mutually agreed otherwise, team captains/representatives must enter all five players’ names into the app at 8:00pm. The home and away teams make their selections independently, with each lineup remaining hidden until both have been submitted. Once both lineups are locked in, the first set will be revealed.

For the second set, the home team will repeat their original order (unless substitutions are made), while the away team’s order will automatically be rotated to 3-4-5-2-1. The app will apply this rotation to generate the second set matchups.

For the third set, captains may select the playing order of their team at their own discretion. Both lineups will again remain hidden until locked in by both captains.

3.4.     If a team has insufficient players to finish the match, they must play all available team members first. For any remaining positions, the captain must mark the player as Forfeit Frame in the app. If neither team has a player available for the same position, both captains must mark Forfeit Frame, and no points will be awarded.

3.5.     Once a match has started, games should be played consecutively without unnecessary delays. Toilet and cigarette breaks are obvious exceptions, but apart from these and other minor delays, players should be ready to play their game once the preceding game has finished. If a team does not have a player available within a short period of time after the previous frame has finished, they ultimately forfeit that game and any subsequent games still remaining. Once a player has been entered and locked into the app, that player must be available to play. If the player is not available, the frame is awarded to the opposing player and the captain must change the player’s entry to Forfeit Frame. HOWEVER, in the true spirit of the game, discretion should be observed in cases where a player is only a few minutes away from the venue, or where an obvious human error has been made when entering the wrong player. In such cases, the Fixtures Secretary should be contacted immediately to resolve the error.

3.6.     Games are to be refereed alternately starting with the home team. The games should be refereed in accordance with MPL playing rules. Team captains should ensure that the players they appoint to referee matches are fully acquainted with the playing rules, and are able to referee matches in a fit and proper manner.

3.7.     The home team must pay for any table fees for the duration of the match.

3.8.     All matches are asked to be completed by 11.00pm where possible. Play may continue beyond this time only after the licensee has given permission. All matches unfinished on the night should be concluded on a mutually agreed date and time with the committee’s agreement. Rearrangements will not normally be permitted in order to complete the match. In exceptional circumstances players/teams may appeal to the Committee who will judge each case on merit. Please note: Only players present on the night of the original match are eligible to play in the conclusion of the match on a date thereafter.

4.       MATCH RESULT RECORD

4.1. Only the official match result functionality provided by the league app (Rackemm) is to be used for recording match results.

4.2. League tables will be compiled solely from results entered via the app.

4.3. Captains/players must select all participating players from the app’s team dropdown and enter the scores for each game.

4.3.1. Unidentified players are defined as a player who plays on behalf of another player under their name.

4.4. Once the match is completed, captains must verify and lock the results in the app. By doing so, captains are deemed to accept the result. If there is a dispute, do not lock the result and follow the procedure for disputes as detailed in Rule 10.

4.5. Falsifying results—such as entering a score for a player who did not participate, or adjusting scores to gain advantage—is strictly prohibited. Offences of this nature will be dealt with by the Committee as identified in Section 10 of the league’s Constitution.

4.6. The Fixture Secretary will review late, missing, or incorrect results and contact the relevant captains if necessary.

4.7.     A list of late match result cards, missing match result cards, playing un-registered players or teams failing to fulfil a fixture will be compiled by the Fixture Secretary and displayed on the leagues Website under “Fixture Report”.

 

5.       CLAIMING GAMES

5.1.     In the event that a team has not arrived by the designated start time, games may be claimed as follows:

Macc Rules matches: Start time is 8:15pm. The first game can be claimed at 8:25pm, the second game at 8:35pm, and the full match at 8:45pm.

International Rules matches: Start time is 8:00pm. The first set can be claimed at 8:10pm, the second set at 8:20pm, and the full match at 8:30pm.

Competitions (individuals, pairs, 3-a-side, etc.): Matches may be claimed once the winning threshold for that specific competition has been met.



Procedures and Sportsmanship:

Teams are expected to show reasonable levels of sportsmanship in exceptional circumstances, such as bad weather, long travelling distance, or prior warning of a late arrival.

Before claiming the first game (or frame), a Committee member—preferably the Fixture Secretary—should be contacted to verify that the opposing team can be reached and that the times for claiming games are accurate.

6.       8-BALL CLEARANCE

6.1.     An official 8-ball clearance is defined as potting all seven of YOUR own colour balls plus the 8-ball in a single visit to the table.

If an 8-ball clearance occurs after a foul where two visits are awarded, the clearance MUST be completed on the first visit to be considered official.

6.2.     An official 8-ball clearance in Macc Rules can be achieved either off the break or on your very first visit.

6.2.1.  An official 8-ball clearance in International Rules can be achieved either off the break or on your very first visit.

6.3.     In pairs or trio matches (scotch format), where partners alternate shots:

An official 8-ball clearance can only be achieved by the team as a whole.

The clearance is valid regardless of which partner takes each shot, provided the sequence of shots follows the standard alternate-turn order.

6.4.     8-ball clearances must be ratified by the opponent and the referee on the result card. Failure to do so will result in the 8-ball clearance being void.

6.5.     8-ball clearances will not count in any competition matches after the winning result has been achieved (i.e. 4-0 when best out of 7 or 2-0 when best out of 3).

6.6.     8-ball clearances will not count in any game that has been re-started due to a stalemate situation arising.

6.7.     8-ball clearances will not count in any game that is part of a “play off” process, i.e. teams tied for winners or runners up in the league or players tied in the merits

6.8.     The player with the most 8-ball clearances during a specific season wins the 8-ball trophy (if tied a play off will decide the winner).

6.8.1.  All 8-ball clearances will be published on the MPL website.



7.       CAPTAINS’ MEETINGS

7.1.     To help balance the league funds, the league will hold ‘Captains Meetings’, teams will pay £25.00 at each meeting. The dates are advertised on the fixtures list/planner/web site.

7.2.     Captains Meetings will open for business 30 mins prior to the notified scheduled meeting time (available on the website) to enable payment of subs, registration fees etc.

7.3.     Teams failing to send a representative (a registered player for that team) to any Captains Meeting  (paid for or not) will be fined/penalised as follows:

7.3.1.  Teams not attending a captains meeting for the first time during a league season will be fined £20.00 and still owe their subscriptions. This must be paid within the allotted time.

7.3.2.  Teams not attending the second captains meeting during the same league season will be fined £20.00 and still owe their subscriptions.  In addition they may also be expelled from the league and all registered players banned for the following season.

7.4.     Only teams that have paid their fee prior to the start of the captains meetings will be eligible for prizes.  If a team member is not present to claim their prize, that prize will be re-drawn.  This includes teams who leave early after paying their fee, teams who turn up late or turn up after the meeting has finished.

7.5.     There will be 6 cash prizes at each of the Captains Meetings - £100.00 x 2 - £50.00 x 2 - £25.00 x 2.

8.       POSTPONING / RE-ARRANGING FIXTURES

8.1.     It is expected that all matches are played on the original date of the fixture as identified on the fixture list. However, where there is good reason and more than 48 hours’ notice has been given, fixtures may be re-arranged and played at a mutually convenient time to suit both teams provided they seek the agreement of the Fixtures or Competitions Secretary (whichever applies). However, rearranged games must be played within three weeks after the original date. Failure to do this, then the committee will set the date.

Please note: Teams may only re-arrange a maximum of THREE league matches and ONE cup match during a season, and only then where good reason exists and when sanctioned by the Committee.

8.2.     A reasonable time of more than 48 hours must be given to the opposition when rearranging matches.

If any team cancels a match on the scheduled match day that team will be fined £30.00 and 50% of the fine will be used to reimburse the home venue to cover the food they have prepared.

However, in fairness to the rest of the teams in the league and league integrity, this match must be played but the cancelling team must be available on a day suitable to the opposing team to play the match. Should a team cancel after 6.00pm on the day of the match, then the opposing team will be awarded 9-0 in Macc Rules or 15-0 in International Rules but not the extra two points in MR rules or 3 set points in IR rules. The offending team will be fined £30.00 and 50% of this will be used to reimburse the home venue to cover the food they have prepared.

8.3.     All league matches MUST be completed by the last Wednesday (Summer), Thursday (Winter) of the season.  Only in exceptional circumstances will matches be allowed to be played after this date and only then, when sanctioned by the Committee.

8.4.     Matches can be arranged in the last two weeks of the season.  However, these MUST be played before their due date.

8.5.     If teams/players cannot agree on a suitable date for the re-arranged match, the committee will arbitrate to ultimately fix a date for the reply.

8.6.     Please note, the onus is on the team/player who wants to re-arrange to inform the correct officer of the league of the re-arranged match.  Failure to do so may result in a fine for the guilty party.

8.7.     The committee reserves the right to ensure that all league and competition matches are played, even if this means re-arranging the match at a later date.

9.       PLAYER TRANSFERS

9.1.     Players wishing to transfer must submit their request in writing or email to the Fixtures Secretary.  The committee will decide all transfer requests on a strictly individual basis.

9.2.     Transferring players must stand down for the next two league matches on the fixture list.  For the purpose of the standing down period, any byes on the fixture list will count as matches.

9.3.     The transferring player will not be eligible to play in games that are re-arranged from before the transfer date.

9.4.     There will be no transfers or signings allowed in the last 4 weeks of the season.

9.5.     No transferred player may play in competition matches for their new team if they transfer after the competition has started, even if they did not play in the first round.

9.6.     When a player transfers from one team to another team, the players’ wins (for merit purposes) are carried with them (if in the same league).

10.    REFEREES & DISPUTES

10.1. Any dispute involving the referee should be dealt with in accordance with Macclesfield Pool League Playing Rules.

10.2. If a player feels that the referee has made an error in judgment, the player may ask the referee to reconsider his/her call or lack of call, refer to the playing rules or ask their captain's opinion. The referee may change or uphold the decision. Ultimately, the referee’s decision is final on the night.

10.3. Should a player refuse to accept the referee’s decision the player should instruct their captain of the disagreement and the referee should abandon the game (not the match).

10.4. The Committee wishes to make clear any dispute should, if at all possible, be resolved on the night of the match, as it can be very difficult for the Committee to make a mutually acceptable decision when there are conflicting stories. The two captains may decide to replay the game if all parties are in agreement. If this is not possible then the facts should be reported to the League Secretary by 3.00pm on the Saturday following the match.

10.5. Disputes received later than the Saturday following the match will not be heard.

10.6. If a player accepts the referee’s decision during the game then the decision is final, and it is unlikely to be overturned by the Committee unless duress or threatening behaviour is involved. Please note: If a player continues with the game after the dispute or the incident pertaining to the dispute, the player is deemed to have accepted the referee’s decision.

10.7. Any disputes about individual games are not in themselves reason enough for a match to be abandoned. Any team refusing to complete a match because of such disputes may forfeit any outstanding games. Unless there exists exceptional mitigating circumstances.

10.8. In order for disputes to be dealt with effectively, teams submitting disputes must be represented at the next Committee meeting unless resolved by other means.

10.9. If the Committee considers the rules have deliberately not been applied to correctly or that a frivolous objection was made, the Committee will deal with those concerned at their discretion.

10.10.                   Please be mindful that the outcome of any disputes heard by the Committee may not necessarily be to replay the disputed game, alternatively, the game may be awarded to either player, or in extreme circumstances the game voided with no points awarded to either player.

10.11.                   Please note: Where a player/team wishes to raise a grievance pertaining to any situations other than detailed in rule 10.4, the procedure as detailed in rule 10.2 of the league's Constitution Discipline/Grievance procedure should be followed accompanied by a £5.00 grievance fee.

11.    FAILURE TO FULFIL A LEAGUE FIXTURE

11.1. On becoming a member of MPL both players & teams are wholly committed to fulfil all league fixtures. Failure to do so is deemed unsporting and subsequently may result in the offending team and/or other teams (through no fault of their own) achieving a false position in the league.

11.2. Failing to fulfil a fixture is defined as not turning up for a league match with a sufficient number of players.

11.3. Teams will be fined £30 for not fulfilling a fixture on the first occasion during a season.

11.4. Teams will be fined £30 for not fulfilling a fixture on the second occasion during the same season and risk the possibility of being expelled from the league.

11.5. In fairness to the rest of the teams in the league, where necessary the Committee will do its utmost to get any games played.

11.6. Any team who fails to fulfil a league fixture during the last three weeks of any season risks the possibility of being banned for the following season.

11.7. If a team is deemed by the Committee to have deliberately failed to fulfil its fixture(s), then that team and all its players risk the possibility of being banned for the following season or any other action the Committee feels appropriate.

11.8. Where a team fails to fulfil a competition fixture, no action will be taken other than the innocent team progressing to the next round of the competition.

12.    PLAYER REGISTRATION

12.1. All players must be registered with MPL (as detailed in section 4 of the Constitution). Any team playing an unregistered player will be fined £5.00 and the game pertaining to the unregistered player being awarded to the player from the non-offending team (i.e. the opponent wins the game). In the situation where both teams play an unregistered player in the same game, both teams will be considered to have lost that game.

12.2. A registered player is one who is signed on with a named team, and £5 is paid to the Fixtures Secretary.

12.3. Deadlines for signing are by 7:00pm on the night of the scheduled match.

12.4. There will be no player registration allowed in the last 4 weeks of the season.  

Players must contact the Fixture Secretary by 7:00pm. If contact is made after this time, there is no guarantee that the player can be registered on that night, as the Fixture Secretary may also be playing.

No approval, no play.

Fees of £5 must be paid to the Fixture Secretary no later than 7:00pm on the Saturday following the match for the player to be considered officially registered to the team.

12.4. All signings are subject to the approval of the Committee, i.e. players of a very high standard may not necessarily be allowed to play for a team in the lower leagues when a team has been placed in a particular league based on the players registered on the original registration form. Please note: This also applies to players who transfer from one team to another team.

13.    COMPETITIONS

13.1. The league will run the following competitions:

Summer Season

Men’s Individuals (Macclesfield Rules)

Open Individuals (International Rules)

Men’s Pairs (Macclesfield Rules)

Scotch Pairs (International Rules)

Lucky Dip Pairs (International Rules)

7-a-side KO (Sam Cooke)

7-a-side KO (Alf Wood)

Super Cup (International Rules)

 

Winter Season

3-a-side (International Rules) – can consist of all men, all ladies, or a mixture of both

Vets – must be aged at least 50 on the date of registration

Mixed Pairs – must consist of one man and one lady

Ladies Individuals (International Rules) – depending on entries

Ladies Individuals (Macclesfield Rules) – depending on entries

Super Cup (Macclesfield Rules)

 

Note: Additional competitions may take place during either season with notice from the Competitions Secretary.

 

13.2. In league games, all players who win a singles game will be awarded one merit point to be added to their seasonal merit total.  Wins in doubles matches will not count as “merit wins”.

13.3. All competitions including semi finals and finals will be played on a set date or when convenient to both parties, and at venues arranged by the committee.

13.4. Team KO competition finals will be played at a pre-determined venue set by the committee.

13.5. Competition draws will appear on the league's website.

13.6. The format for the Summer League KO competitions (Sam Cooke & Alf Wood) will be as in the league. Please note: To win the match and progress to the next round (if there is one) a team must have at least three players. If neither team has three players then neither team progresses to the next round.

14.    CORRESPONDENCE

14.1. All correspondence, including results, new player registrations, grievances and disputes should be posted in the pool box c/o Sunderland Street Sporting Club, Sunderland Street, Macclesfield. Alternatively, if timescales allow, correspondence can be delivered at scheduled Committee Meetings, Captains Meetings or via email or Rackemapp.

14.2. Sunderland Street Sporting Club, Sunderland Street, Macclesfield are open as follows:

Monday to Friday 4.00pm – 12.00pm

Saturday 4.00pm – 12.00pm

Sunday 4.00pm – 12.00pm

14.3. Correspondence should be delivered in the pool box located inside SSSC.

14.4. Correspondence should be placed in a sealed envelope with the relevant recipient clearly written on the front. i.e. “FINES SECRETARY – MACCLESFIELD POOL LEAGUE”. Also if any money is enclosed this should also be clearly written on the front. i.e. £5.00 FINE MONEY ENCLOSED”.

14.5. It is strongly advised that any envelopes containing money should be placed in the box INSIDE the club.

14.6. For any points, general queries or fixture problems during the season, enquiries are to be made to the Fixtures Secretary at either the Captains Meeting or if deemed necessary by ringing before 8.00pm in the evening.

14.7. The league can be also contacted via the website using the contact us page.

15.    GENERAL

15.1. Captains who have players and/or supporters under 18 years of age or players who are banned from a particular licence premises are advised to telephone the venue before any away match to ensure the licences approval of his/her admission. Please be aware that some pubs/clubs do not permit under 18s on their premises.

15.2. All players, having joined the league are deemed to have read and understood both the league constitution and general rules, as ignorance will not constitute a defence in the event of a complaint.

15.3. Team captains are responsible for maintaining discipline and sportsmanship; failure to do so will be dealt by the Committee.

15.4. Team captains are responsible for maintaining discipline and sportsmanship within their teams; failure to do so will be dealt with by the Committee.

15.5. Unless there exists exceptional mitigating circumstances, players of teams that withdraw or are expelled from the league will be removed from all competitions with no refunds issued, and will not be allowed to transfer to another team for the rest of that season.

15.6. PLEASE PLAY IN THE SPIRIT THE GAME WAS MADE FOR. REMEMBER IT IS ONLY A GAME NOT A WAR!  A LITTLE ETIQUETTE GOES A LONG WAY.

 

GENERAL RULES CHANGES ARCHIVE

 

Date Section Old New
21/11/2025 1.1 Facilities Cloth colours allowed: green or blue Cloth colours allowed: green, blue, or grey
1.1 Facilities White cue ball rules not specified Plain white ball required for Macc Rules
1.1 Facilities Home team must provide match cards Removed (app replaces cards)
2.1 / 2.3 Macc Rules Format 5 singles + 2 doubles (7 frames) 8 singles + 1 scotch pairs (9 frames)
2.2 / 2.4 International Rules Format 10 singles + 1 scotch pairs (11 frames), players may play twice 15 singles, players may play 3 times, set rotation introduced
2.5 Player Limits (MR) Max: 1 singles + 1 doubles Max: 2 singles + 1 scotch pairs
3.1 Macc Rules Scoring Bonus for 4 wins Bonus for 5 wins
3.2 International Rules Scoring 1 point per frame + 2 bonus points No match bonus; 1 point per frame + 1 point per set
3.3 Lineup Selection (MR) Written on match card, folded to hide names Selections entered in Rackemm app, hidden until locked
3.3.1 Lineup Selection (IR) Both teams write 5 names; no automated order Fully app-based: Set 2 away team auto-rotates (3-4-5-2-1)
3.4 Forfeits Mark “No Player” on card Mark Forfeit Frame in the app
3.5 Player Availability Incorrect name → immediate forfeit Human error fix allowed if Fixture Secretary contacted
3.8 Completing Matches Must finish next day, or by Saturday 3pm Must finish on mutually agreed date with committee approval
4 Match Recording Physical match cards, signatures, drop-off rules App (Rackemm) is the ONLY recording method
4.3.1 Unidentified Players Unclear handwriting, ambiguous names Player using another person’s name
5 Claiming Games (IR) Only MR times defined New IR claiming times added: 8:10, 8:20, 8:30
6.3 8-Ball Clearance (Pairs) Only first player of pair could achieve clearance Entire pair/team can achieve clearance under scotch rules
6.8 KO Decider Exclusion Clearances did not count in KO deciders Rule removed (clearances now count normally)
7.5 Prize Fund 8 prizes (£100×2, £75×2, £50×2, £25×2) 6 prizes (£100×2, £50×2, £25×2)
8.2 Match Day Cancellation No 3 players → fine + 7–0 (MR) / 11–0 (IR) Cancelling any time = fine; after 6pm = 9–0 (MR) / 15–0 (IR); no bonus/set points
8.2 Cancellation Reason Based on “minimum 3 players” Based on any match-day cancellation, regardless of player count
8.1 Rearrangement Window Rearranged games must be played within 3 weeks (same) Same window, but app-based + clarified responsibilities
9.4 Transfer Deadline Transfers are at the discretion of the committee in last 6 weeks No transfers in last 4 weeks
12.3 Registration Deadline Sign “on the night”; must pay by Saturday 3pm Must contact Fixtures Sec by 7:00pm; payment due by Saturday 7:00pm
12 Approval Requirement Implicit approval Explicit “No approval, no play” rule added
13 Competitions List Includes IR KO Cup, Ladies Pairs Adds Lucky Dip Pairs, Super Cup (IR & MR); removes IR KO Cup
14 Correspondence Envelope rules + physical card handling Adds email + Rackemm app as official channels
14.6 Calling Fixtures Secretary Call before 9pm Call before 8pm
General No app mentioned Rackemm app referenced throughout